The game need a sniper cap pls....

And here we find the one-half of the regular forumfield sniper conundrum - one half saying that sniping is too easy and the enemy team having too many snipers makes playing hard, and the other half saying that snipers can’t kill anything and having too many on THEIR team causes them to lose.

Why make a fourth class if you’re just going to limit it? It may as well not even be a fully playable class at that point, and would be more along the lines of cavalry. And then you have the huge possibility of all the sniper slots on your team being taken up by people that couldn’t hit the broad side of a barn if they were inside the barn. It also increases the possibility of quitters because people will join wanting to snipe and won’t be able to (that happens in games like Insurgency and Red Orchestra ALL the time).

Anybody care to explain where sniping in BF1 is inherently “easier” than in past games outside of a specific rifle’s OHK range?

Because in CQB it’s ultimately harder than in BC2, BF3, and BF4 - you have no OHK range in CQB with any rifle, whereas past games have had OHK ranges from 12m to 20m(BC2). Past around 300m, sniping gets inherently harder in BF1 than it was in BF4, because of the added mechanic of bullet drag, which slows your round down the further it flies through the air, which steeply increases it’s drop while simultaneously causing the need for even more adjustment for leading your target than in past games.

Whereas in past games, bolt-action rifle rounds traveled the same velocity and had the same basic drop arc no matter where you were shooting from or how far your bullet had to travel.

People who think this game has “less” bullet drop are ignorant of the actual statistics of the rifles. BF1 has the exact same bullet drop stats per rifle as BF3 and BF4 (they use the actual force of gravity in every game) - what you think is “less drop” is actually “more velocity”.

That change was due in part to the fact that in BC2, BF3, and BF4, bolt-action rifle rounds traveled so comically slowly, that at a certain range, you could literally SIDE STEP a sniper’s round. You could see it coming and have enough hang time to be able to dodge a bullet shot from a high powered rifle only a few hundred meters away.

The bottom line is: despite the fact that rifles have increased velocity and their OHK ranges were pushed out to medium-long range, the majority of people who play Scout in this game still can’t hit targets for anything. I’ve looked at a myriad of player’s stats that have posted on this forum (specifically on topics of bolt-action rifles) and the majority of them can’t even maintain above and average 25% accuracy with rifles as a whole.

I can post a video of me avoiding being killed by a sniper in the open desert between G and A on Sinai with zero cover around me, simply by running in circles.

Like I said, there’s an entire chunk of this community that complain snipers are worthless because they just camp and never kill anything so having too many on your team will cause you to lose - and then they do a complete 180 and start posting about how enemy teams full of snipers just tear them to shreds because sniping is so easy.

No matter the iteration of Battlefield, snipers have been complain about in BF communities (not just Battlelog or this forum) since earlier games in the franchise. I know for a fact that snipers were complained about extensively on Battlelog during the BF3 and BF4 days for the exact same reason snipers are complained about in this game. In this game people complain the OHK sweet spot makes sniping too easy - in BF4 people called sniper rifles “ghetto shotguns” because their 0-12.5m OHK range made them “too easy” to use in CQB.

This community has shown time and time again that no matter how you implement bolt-action rifles into these games, people will always find a reason to complain about them being “too good” or “too easy” in some way until bolt-action rifles have zero OHK capability beyond headshots, do 25% damage on limb shots, and are completely and utterly noncompetitive at anything aside from sitting 500m away from the action/objective.

I mean, really - there are people on this forum who are perfectly fine with machine guns that fire 500RPM with dozens of rounds killing people in 4 shots, while it simultaneously takes two rounds to the same section of a player’s body to kill them with a bolt-action rifle that shoots 10x slower and has 10x less rounds per mag.

There are people okay with the RSC being able to two-shot people up to 70m with the new balance pass in the CTE, while many rifles in this game require the same bullets to kill within the RSC’s normal effective range and fire 2x slower with the same magazine size.

How anyone can think that’s balanced is beyond me. There are people in this community that are obviously biased against Scouts and will argue any negative point about them, no matter how illogical it may be.

They will never limit scouts. On this forum the popular opinion seem to be anti scout, ingame show another story.

Ppl pick the open maps (why on earth would you pick frontlines monte grappa?), and ppl pick scout, its just a popular playstyle, so no way they’re gonna limit it, even tho it suck monkeyballs for certain gamemodes.

Any sort of limit or cap is always gonna be bad. Where does it stop then?
I’m no fan of snipers either, but if we start making limits, it’s only gonna blow up in our face.

Yeah, the real thing is that if a sniper limit were going to be implemented in this franchise, it would have happened already. I haven’t seen class limits in this game since BF1942, and there were servers that allowed you to play without them.

There have been small groups of people arguing for sniper limits since at least BC2 - if DICE thought it was a good idea that would improve gameplay for the majority, it would have happened by now.

Here’s to hoping they stick to that and never cave on this issue.

How about they limit Assault? How about THEM apples?

I’ll take a G.98 bullet to the face everyday if it means I get to see less of the zerg GOGOGO HellRiegel rush

I did some research, I understand now why OP is mad. Someone has to be cannon fodder.

:D:D:D

:wink:

I see what you did there… “When your top weapon is a gas grenade” should be a Master grade studies branch at University.

Garlic Salt? Sea Salt? iodized Salt? I got all yer needs right here, but apparently this thread has enough salt as it is. So I guess I’ll be on my way. :D:D:D:D

How DARE they make bolt-action rifles deadly… apparently people liked the airsoft sniper rifles of BF4.

This is just another thread of some salty kid … Don’t blame the snipers because you’re running out in open fields instead of Using hills, rubble, Foxholes. Don’t blame them for your own stupidity.

Leave us alone. We know what we doing.

snipers/scouts are not the problem. it’s K/D farming campers. you have them on every game of this type. if I go run to a hill with a lewis gun suppressive, doesn’t that make me just as much of a hillhumper as a guy with a sniper rifle? even on world of tanks . assuming at least some of you have played it. every other game you had some idiot hiding in the rear of the map ,.not helping his team. and then toward the end of the game would get a cheap kill or 2 on tanks that were already damaged from fighting his teammates, and then brag about having the most kills ,even though they done the least damage in the game. so ,this problem is not unique to this game or a specific class.the only difference between a hillhumping scout or medic or support ,and on some occasions even an assault, is the fact that a scout has a long distance OHK gun . in short ,the game is not the problem , it’s selfish killfarming hillhumpers , of any class.

Your right about that.

But what’s the alternative… What’s the solution?

We can’t STOP players from playing a certain way… we can only reward players for playing the way the game was meant to be played. STOPING those players from “hillhumping” effectively removes those players from the game, and what good is that.

I understand the argument that having these hillhumpers removes potential players that PTFO which can effectively cost you the win/loss … BUT there’s literally nothing we can do about it. Your ALWAYS going to have that sweaty tryhard sitting in the back of the map going 20-17.

Someone doesn’t understand how bullet velocity and bullet drop correlate! The faster the bullet, the less drop. BF1 bullet velocities are quite a bit more in line with real firearms than BF4 as well. I prefer the feel of BF1 for this reason.

Yeah let’s be honest, it was fun to get super long kills in bf4 with a rifle, but side stepping a marshmallow only to return fire your own marshmallow was pretty cheesy, far more than what this game has going on.

The real kicker of the situation is that they didn’t like those rifles either.

BF4 had the exact opposite sort of rifles that BF1 has. The rounds had abysmally slow velocity, they all had a universal OHK range that was in extreme CQB - but people STILL complained about snipers in BF4, whether it was because they were OHK’ing people in CQB or because they were being worthless in the hills.

Like I said on the last page, going by the opinions of hundreds of people in multiple BF communities throughout the years, it seems like some people just hate bolt-action rifles/snipers in these games no matter what, and won’t be happy with the Scout/Recon/Sniper class until their primary weapons are nerfed so hard into the ground that the class won’t be able to PTFO at all, or compete at anything but long range for that matter.

It’s like what they essentially want is bolt-action rifles to be useless, and the class itself to be barely played by anyone at all. Either that, or (for whatever reason, beyond any “balance” logic) they want bolt-action rifles to require significantly more skill to play effectively with than literally any other weapon type in the game, including sidearms.

Agreed! Back in march when this conversation was being thrown around previously, I did a little research and found out that quite a few of the guns in BF1 have the same bullet velocity as the advertised ballistics on the IRL versions and many others are in the ballpark of realistic bullet velocities for the firearm. Examples: m1903 802 m/s
m1911 250 m/s

Hahahaha! I want bullet drop on GAS damit! Stays in the air much too long.

Is there a prize for making the 100,000,000 sniper limit thread, if so what’s the prize. I hope it’s worth all the regurgitated crying threads that the forum gets filled with every week.