Goes to show your ignorance on the topic of ‘sniping’.
Yes natural talent and marksmanship plus training is a factor but if you can’t wait for a target at any time within 7 day period, crap yourself and lay in your own stool whilst still eyeing for your target well you don’t have the patience to be a ‘sniper’
Search up sniper vidoes on YouTube; there is one from a Canadian. He fires at two insurgents on a hill 1km+ away; shot goes low. Spotter calls and tells him to adjust; second shot higher then the first but still low of target. Meanwhile the insurgents are frankly seeking cover (not realising the sniper is higher then them and cover is useless)
Third shot finds the mark and now having is settings he also hits the second target.
Shooting a scoped rifle isn’t hard; especially a bipod with a spotter. It’s the patience and ability to make that shot.
Difference between waiting for the perfect shot and firing the second the crosshair cross the target.
Frankly it’s hilarious that anyone here would call themselves a sniper just because they play a video game.
Sniping these days is hand holding at its finest anyway.
Also the irony of the psychological impact of ‘snipers’ in game proves that they are actually doing their job quite well
I have no issue with scouts as a general rule. I think bf1 has done a good job of making high kill levels less then rewarding with points. It is true that too many scouts incurs an almost guaranteed loss do the fact they are cherry picking their kills and paying little, if any attention to the objectives. This applies to campers or scouts. I recommend leaving any where you are getting blown out or blowing out the other side. That is pretty good indicator of players just in it for kills. Head for a different game with people playing to win, not just rack up the kills. It is still possible to find players looking to play for objectives. On the other hand, my wife recently started playing and has a screen shot of taking first place in a game of front lines with zero kills while beating out several double digit kill snipers/campers. So, I usually head for a more competitive game. She enjoys the “wtf, how did you beat me with so few kills” messages she gets from those who don’t understand or care how to play the game for points. Besides, if you cap the sniper slots, they will just camp out with something else. Some people enjoy getting in the fight, others just want to hang out somewhere safe and ambush.
that is a good idea. have you ever played a game called insurgency? it does just that… along with faction only weapon sets . at least the build I played in the early 2000’s did. small Dev team of truly love of the game and love of making the game people. look them up.
That would be pretty relevant if Insurgency was aimed at/designed for the same audience as BF at all. That game was designed and marketed at more of the Red Orchestra/ARMA type of shooter fan. The majority of BF fans I’ve played with or known would not enjoy that game at all and would probably be terrible at it (coming from an Insurgency fan, here)
Also the irony of the psychological impact of ‘snipers’ in game proves that they are actually doing their job quite well
Crabman I agree wholeheartedly
I’m glad dice ignores these particular crybabies … I don’t think Dice has any intention of nerfing scout rifles … though i’m not sure whats gonna happen with the infantry variants with the upcoming weapon update (damage boost) …
BF1 sniping is easier because of the magic OHK mechanic. Dice is giving this class a 40 meter OHK zone in which bullets have more stopping power away from the muzzle than they should. This promotes players sitting away from an objective to get the bonus. Most players cannot even see or spot a sniper at 80+ meters. I would say that in Core the average range for engagements is less than 40 meters even with the long range Scout included. All the other weapons seemed nerfed in comparison to this. The LMG’s seem to have taken the worst of the nerfing. (Although, there is talk of fixing this)
Goes to show your ignorance on the topic of ‘sniping’.
Yes natural talent and marksmanship plus training is a factor but if you can’t wait for a target at any time within 7 day period, crap yourself and lay in your own stool whilst still eyeing for your target well you don’t have the patience to be a ‘sniper’
Because watching a youtube video makes you an expert. Have you actually talked to someone that has taken the training to be a sniper? Its not easy. Unless of course you watch youtube.
Funny people have it so wrong bf4 had like zero bullet drop compared to bf1. Bf4 was like a laser a thousand meters out, in bf1 good luck getting anything over 300 meters.
Bullet drop was slightly under 10 m/s squared for BF4. BF1 is about 12. BF1 has a drag coefficient, I am not sure what effect that really has compared with BF4.
If you’re talking about games where one team is completely stomping the other team and pushing them back to their base, yes you’ll see more use of rifles becuase they can actually get some kills in that scenario while CQ weapons like SMG and Shotguns are at a massive disadvantage. So in that scenario you really wanna blame team balance and/or map layout rather than the scout class.
Bullet drop:
Bf1: 12 m/s² on all rifles.
Bf4: 6 to 9.81m/s²
Muzzle Velocity:
Bf1: 440-880m/s
Bf4: 520-650m/s
Include drag coeff in bf1 and they’re not as far apart as you seem to imagine when you approach 200+ meters. Around 100 meters and less bf1 rifles are much faster, yes.
This is according to Symthic.com