TTK Changes Discussion : All platforms

In the previous ttk he would have been dead. Clearly i damaged him more, with 1 less bullet required to kill he would have been dead. Again, he didnt killed me, someone from my right did, wich maybe i could have avoid by taking cover, reload and come back to deal with if it wasnt required to land 8 bullets to kill the first guy. (if you slow down the video you can see 5 hitmarks)
After a month of getting used the old ttk this feels like a total different game now. Its not fun.

Also, its really funny being called a shooter from ppl with around 1.5kdr :joy:

Also possibility someone behind the enemy taking a few of those hit markers.

You posted the video.

Poured their lives in? Their pockets are padded enough to where I’m not gonna feel bad about them doing the job they signed up to do lol. They had 2 years to make a game and made a glorified beta instead of a whole game. Now they’re literally “testing” in public matches across the board rather than having any type of cte or anything. It’s not acceptable and the level that they’ve done their job to is a level that would lose people their jobs in other professions. This is now the world of gaming sadly..

Oh those poor poor devs who were forced to make video games for a living. :man_facepalming:

So in other words: the other player didn’t have better aim at all. OP was killed by a third party.

Doesn’t change the fact that OP hit the player he was aiming at approximately eight times.

my gratitude was included in the 50€ i gave EA/Dice (for the last time) for a game thats completely changed after i played it for about 2 weeks not long after release

You are correct, in the old ttk you would have killed him. Also if you managed your recoil better he may have died. One headshot literally would have changed that to your favor though. I’m not saying I’m even for the new ttk, just saying you lost out on a kill that could have been yours

Well, someone had good aim and it wasn’t the poster.

Agree. Still the fact that the new ttk gets you killed from 3rd party because it takes longer to kill someone now and requires more bullets with the attrition system is bad.

Give us old TTK and fix company coins, FAST!

forgive my bad english.
I buy BF5 to play BF5, not to BF1.
Give my money back or give me back game that i buy!

Agree. But my problem is that now you get killed by 3rd party while in a 1 vs 1 more often since it requires more bullets and time to kill. And the attrition system makes it worse.

Dude just stop. You keep calling me names and point at my aiming and avoid the real issue here…

Give us old TTK and fix company coins, FAST!

I notice you did not pull my BF1 numbers. With BF4 I was still very new to shooters. Pre and post change, you just have to play smart. Which means not shooting at everything that crosses your screen. Pick your battles. I do agree that ammo capacity is an issue in the short term. But that will be corrected. Get a kill or two load up on ammo. You ( not you specifically ) will have to top off your health anyway. So now you top off your health and ammo. The idiotic attrition system is to blame for the small ammo capacities to begin with.

The 2nd guy that killed you would have dropped you quicker too. Probably a wash and same result.

Yes, something like this would be awesome. And it would make it extremely easy to spot hackers.

We can clearly see his own life dropping ==> 82 / 63 / 45 / 27 / 8 ==> dead
He just miss his shots and then come to cry, but the ennemy is a medic and has a sten, which has been nerfed by the new TTK as well.

Yeah, no. You can drop enemies much faster than that even with the new ttk unless I for some reason don’t get ttk 2.0 on breakthrough, tdm and domination.

And yes, your aiming is a factor here. Of course you are not gonna drop someone as fast if most of your bullets don’t even hit the target.

A little sidetrack as per usual but points for holding whatever fortifications you’ve constructed could be one such encouragement.

overkill. also easier said than done. they gotta work within server and network constraints. But just telling you if you were killed by more than 1 player would be nice.