TTK Changes Discussion : All platforms

hehe, bad players cry for slow TTK and they can’t kill ppl, and the truth is, they can’t aim…

It looked like he hit him about 8 times. Even if it was less than that it should be enough to drop someone. Plus he did die really quickly. If it was the other player that shot him then something doesn’t make sense.

He didn’t die quickly at all, every damage registered separately, slow the video down. This was as fair as it gets.

The other player had better aim. Makes complete sense.

It’s the opposite.

You can move more now because you won’t be quite as pinned down by gunfire.

Flanking is easier to do because of this. Hard to get out on the flank if you are pinned down.

You need 1 more bullet per kill. It’s not “more bullets per kill.”

YOu might not be able to shoot as many enemies in the back as before but they also can’t kill you as quick as before either.

Zerg isn’t fighting over 1-2 objectives the whole game. Zerg is constantly exchanging flags and never attempting to hold anything. That was as alive and well in TTK 1.0 as it will be in TTK 2.0. The player base doesn’t know how to play Conquest no matter which ttk the game has. And the game doesn’t do anything to encourage players to not give up what they got so easily.

On paper it’s “one more”..

I will protest by not entering the game until they bring back the old time to kill.

If people look at the ttk values that we now currently have that video isn’t surprising at all. Also just ONE headshot would have changed whole scenario, but there was extremely poor recoil management there.

He died much more quickly than the player he was shooting.

How do you know he had better aim when you have only seen what happened from one perspective?

Ok so, first of all i know that was some bad shooting right there (from both of us). In the end i wasn’t killed by him but by someone from my right wich is the main problem.
Secondly, you can’t judge a player’s skill from a 5 second video. I got a kdr of almost 3 (no brag) and i had fun so far. Not anymore…

Higher then yours, why does it mather?

How do you know he/she didn’t?

As @HardAimedKid said, one headshot from OP would have changed the outcome.

Edit: OP clarified that he died from a second player.

i am not even interested in starting the game anymore after that change

Let’s take an example from your battlelog stats. With your most palyed weapon in BF4, the AKU-12 you have an average accuacy of 12.28%. This means one bullet in 8 hit your target. So with a 4 hit kill you need 32 bullets, which is already more than a magazine.
With a 7 HK, which is the min damage for Carbines in that game, you would need 56 to kill a guy at 50m and beyond. If we transfer this to BFV, and I do not know your stats here, you have weapons with lower magazine capacities and even higher bullets to kill.
This is the problem with increasing the TTK.

Because the other option doesn’t fit the narrative.

First off: he saw you first.

Second: you’re standing out of cover and staying stationary. Wiggling in spot is not moving, it’s wiggling in spot.

Third: 3 seconds is how long it took you to die. Your screen turns noticeably red when you get hit but instead of seeking cover, you return fire from a tactically bad position.

Fourth and most crucial: You blame bullet speed for bad accuracy.

Cause he’s here about it with a video clearly showing him spraying like a toddler learning to pee.

For the most part, more information == better. This would definitely reduce the frustration significantly, but it wouldn’t magically fix the TTD issues in the game right now.

So personally I think DICE should go about fixing TTD before implementing this. Devoting resources to (yet again) mask TTD issues wouldn’t be wise in my opinion. But as a finishing touch to a stable game, absolutely.

That’s almost always the case.

Are we all so self important that we can’t show some gratitude in the fact that we can click a button and be jettisoned to a different era to pretend like we’re fighting in our grandfather’s war. Nothing but hate for the hard working production teams that have no doubt poured their lives into producing innovation amidst tightened deadlines and insurmountable coding issues. Cut some slack, I admit to being a pre-modona from time to time, and I appreciate it when my friends call me out on it…take a step back and look at the big picture. This game will be good, give it some time. Heaven forbid half of you start stock trading, SMH.