I hope BF1 will not have the spounge bullet issue, i know that BF is more an arcade game compare to Verdun, Squad and Arma… but i thinkcompromises can be done:
i really don’t want to have a 3 torso shot to kill with a bolt action rifle beyond 40meters.
I hope to see something like 1 shot kill up to 15meter and then max 2 shot kill at any range with a bolt acion rifle for example.
Same thing for the SMG, I don’t want to have more than 6-7 bullets to kill…
Reminds me of CoD 2. Great game. Still play it actually and the bolt action rifles almost always killed in one shot while the semi autos killed in 2-4 I believe. Now I don’t think there will be any semi autos but I’d like it if the bolts killed in 1-2 at least in core and 1 for hardcore. Now I can see how that would get annoying pretty fast seeing how bolt action rifles were extremely common and almost every soldier was issued one. But then again, we can’t have the bolt actions killing in 3 shots because that would be just awful. These are slow firing weapons and they’re supposed to be powerful. No one wants to stand there and shoot a person 3 times before they’re downed. Just wouldn’t be fun or realistic lol
I think the longer TTK is what separates BF from COD (except for Hardline). With so many weapons with a lower ROF, some compensation in BF1 will be necessary, but I hope it isn’t like COD or Hardline. There are many reasons why so many players have stuck with BF4 over BFH and I think this was one of them. If too many weapons instakill in normal matches, then we might as well be playing hardcore.
I love longer TTK. Nothing’s better than get being shot at the back and then just do an evasive maneuver while turning around and land few headshots on the enemy and kill him. Happens a lot on Normal, not so much on Hardcore…
I agree. At least make the bolt action 1-2 shot kill. If there are indeed semi auto rifles make them 3-4 or something. The SMG’s a little more and the MG’s should shred. I played hardcore mostly as I’m sure you can already tell so I’ll be happy either way.
Again, that’s what the Hardcore preset is for. Anyway, how is that unfair? I don’t get it. The better player wins even if taken by surprise from behind.
it’s unfair because if you compare to real life, if you get hit first, you have less chance to win the fight no matter how skilly you are.
you can see video where a marine got shot by a SVD in the armour plate and was out of combat even if his firing skill was maybe better than the SVD guys.
In BF you can get shot in the back, hide behind cover, wait for your health to increase or use a medit kit and then kill the enemy that shot you first as he was approaching toward your location to see if you were down
Then play hardcore. What would be the purpose of having normal and hardcore if everything instakills in both modes? BF isn’t a MilSim, it’s a blend of realistic aspects in a fantasy game. You can’t jump off of 10m rooftops and deploy chutes over and over to take no damage IRL, ammo packs aren’t infinite IRL, there’s no respawn IRL, etc. Keep the high TTK in normal mode and add more of the “realism” to hardcore.