Bane of the Scout class

Meh, a guy that caps 1 objective during a match, but goes 2-25 isn’t too much of a contribution to the team, especially if he can’t effectively keep the enemy from taking said obj back.

We’re not relying on him though, he’s just a background dancer.

And I’ll still take him over a guy the captures 0 objectives while going 6-0 humping grass.

You have to approach the situation with all considerations taken - including the great possibility that the guy going 6-0 on a hill would more than likely be doing significantly worse off the hill, and would be an even bigger source of burnt tickets for his team

Also, that simile is amazing.

If the guy came off the hill and went 2-25 but was in the fight helping to cap I’d consider that an improvement over going 6-0 humping blades of grass

But that’s the thing - if he’s dying that frequently, he’s obviously not capping much, and when he does, it doesn’t appear he’ll even be able to effectively hold it against a SINGLE enemy

Capping objectives is good and all, but not holding them renders the capture completely pointless.

Which, in-turn, is why I greatly dislike people who cap objectives and literally just leave them abandoned for the enemy to come take. Completely pointless.

Better than not capping at all no?

Spending 1/2 the match respawning must suck… Who in The hell has fun going 2/25.

Not if the enemy caps it back before the obj can even burn more tickets than the guy’s deaths. Then it’s entirely pointless.

Remember this argument with gunjyguy?

Lol.. I forgot about him. I’m supposed he’s not chiming in.

I meant suprised

This

Some people just aren’t that good at games. At least the guy is trying to help the team and not HUMPING BLADES OF GRASS.

Sniper haters made this class a disaster, kids cry every time they die by sniper, so thet put glint for scope so u look like a lamp.
I can see people running and shoot like cod without sense this didnt happen in bad company 2 because it was strategic.
Now the bullets fall after 30 metres and player needs 2 bullets for kill somebody. We just can remeber how bc2 was fantastic with every class, just because they didnt listen kids feedback or cod feedback

Grass humpers are cancer and everybody knows that m8. Dice put in a mechanic to combat them so that actually tells me they want people to play the objective or provide close overwatch, NOT HUMP BLADES OF GRASS 1000 yards away.

Scope glint is a triumph of humanity.

Scope Glint is not needed when you have the amount of bullet drop they are showing in the stats.

Not sure what that even means but bullet drop isn’t an active way of combating grass humpers like scope glint is.

Dice clearly does not want you to camp on a hill having sexual relations with grass, which for the most part is also a stance the community has taken.

Scope Glint does not stop long range camping and never will because you either can’t do anything about them or stop them did it stop it in BF4 when you had all the extra spotting ability. The players it hurts are those that are much closer to action.

While a proper bullet drop will reduce the effective range without effecting accuracy, if you have to aim 10 meters above someone to hit at 500m or be able to aim direct at 300m which is going to be more effective.

Yep, clearly DICE does not want you to camp on hill after all they only put Scope Glint on Scoped SR, while leaving other weapons that can be used at that range without glint.

What other weapon besides a scoped sniper rifle can be used at extreme range?

Maybe glint doesn’t stop grass humpers but it gives the rest of us (you know, the ones that are actually helping the team win) a better chance at identifying and killing/avoiding them

the marksman bonus was the only thing dice removed and it achieved NOTHING. BF1 will have as many if not more playing the class. This is fact. I can’t wait for the thousands of threads on sniper hate on the horizon. This makes me happy.