I actually suggested this in BF3, that AIR shouldnt be able to spot infantry, only Vehicles. Infantry should only be visible if other ground units spotted him.
That would have made it harder to atleast see the infantry.
But DICE didnt take that turn in this game, they just buffed lock on´s and nerf the Sh*** out of the AH´s instead.
“3. Stingers, Heatseekers, or anything that hits you, no matter what instantly flips your helicopter and you cannot avoid dying by any chance. I mean where is the point of the stinger dealing 45 damage, if you just flip and die anyways because you cant exit without getting run over?”
Cuz if you decided to jump off the heli close to the group it “”“”“”“Stabolize”“”“”" and everything is ok just a bit damage. It is like the pilot is full of Dynamite
Some ppl complains about the AH, remebering that they where soooooo “OP” in BF3 (not true).
But one thing that people tends to forget, is that if you got a working AH then it could help YOU as an Infantry or vehicle driver even to Jet pilots in your team.
At least if the pilot and gunner knows what PTFO means.
+1 on this thread! chopper at this present moment in time is a joke. have been a pretty decent chopper pilot… but this is a joke, no way to do good at it, as you die from anything due to many things mentioned… flipping, no chance to flair, no flair ready at all… scout chopper, attack jet, normal jet, other chopper, rediculously strong AA, spawn AA, level borders… in addition even the TV rocked got nerved… it is hard to hit a chopper with it so it should be rewarded. especially scout choppers who can repair themselves. you wont kill them at all
so clearly there is a lot more to being successful with it. In BF3 its flares then hide (wow, so hard). Now it is a lot more complicated. It requires more skill, actual skill rather than merely launching flares. I look forward to more experience with the AH because it will actually be rewarding if you can pull it off.
Also, I have yet to experience the “10 seconds in air then death” that everyone keeps quoting. I may experience that if I nose drive directly into the action which I think most of you are doing.
because the time I have used are the complete apposite of what your all saying. When I’ve died its been due to my mistakes, I can see that. You are all blinded because you could do well in BF3, any prat could do well. It wasn’t challenging, it didn’t make you fly better, but worse, because it was a piece of piss.
the game has been out not 2 months and you all expect to be experts.
The infantry lock-ons; okay. They’re there. But your gunner can and should take out the igla-user STANDING still. One damn missile inbound your way and now you’ve used your countermeasures, and have two options: receive ANY of the 32 homing missiles on the map up your buttocks OR try and make it back to your uncap (that’s right, sitting next to the base’s automatic AA until your CM are back up. Which is stupid. And even then their MAA/Jet/anything has a fair chance of killing or flipping you over). Infantry lock-ons are not nearly as bad as the MAA.
From my point of view, the MAA in its current state is
Unnecessary, because it rarely moves from the uncap, where there already exists an automatic PANTSIR, C-RAM, whatever. No baseraping with the heli there.
Overpowered: look at the god damn range on that thing; go up to the hills in Golmud Railway or just ANYWHERE really in Lancang Dam → no airforce for your enemy this round.
I could go on and on. Every time I get my hands on the MAA on any map, I feel as if having ascended to demigod status. Damnit.
tank should be 1 hit kill except for transport, it was fine in bf3 no idea why they decided to change it? if you fly low you should be aware of the your surroundings
that’s a long long way to fight, most probably a lost cause, I remember having pointed out some bugs in bf3 that were immediately fixed in the next patch (dunno how much I contributed or if I contributed at all, but things got fixed) but that were bugs, not gameplay aspects. I doubt they will make the game less noob friendly, the game is noob friendly for a reason, this game feels and is an infantry game. It’s not question of going 100-0 or not, it’s the question if you really deserved that 100-0 (anyone who did that on the old Havoc knows what I’m saying).
so,
make aerial maneuvers harder and dangerous, but give more instruments for an acrobatic and rewarding flying.
I’ve had good games and bad games with the MAA. The MAA still can’t take over a match like a good pilot can. So many BUTTHURT pilots someone needs to get them a crying towel
This thread is also around the same issues and balances needed, Attack Heli Change Thread. (keep alive for Devs)
DICE/EA are looking at this thread as they have added it to the weekly top threads. (which is encouraging)
Please add any feedback for them there or any other ideas you have so i can update the main topic for them.