I’d really like the AH to be relevant again tbh. It should be one of the important map resources of a team considering it’s longer spawn time.
Just buff the AH all around: counter-measures cooldown, agility, below radar while nerfing TV range while decreasing MAA effective range for both main gun and active radar so both vehicles will have to move into the map to be effective so skil/awareness/teamplay is a factor.
Heli should be raping ground IF there isn’t enough manpads (at least 2-3), MAA or proper laser designation+guided stuff against it.
DICE/EA ARE looking at this thread as they have added it to the weekly top threads. (which is encouraging)
Please add any feedback for them there or any other ideas you have so i can update the main topic for them.
You shouldn’t talk either. You have what? 145 kills with all weapons combined? 9 with mbt law and 2 grenades out of those 145? And more than double that with you best vehicle?
All you want is a god vehicle to show your “skill”. Play infantry more and then come tell us how to really balance vehicles for all the players cause this is battlefield, not world of tanks.
Its amazing how most people are against either a buff to the chopper or a nerf to stinger/igla. If you are spending your time attempting to shoot down choppers you should be using a SRAW. Regardless of any buff to the chopper or nerf to the stinger/igla, an experienced SRAW user would be completely unchanged. They would still be able to 1 shot the chopper. It would be exactly how it was in BFBC2. The anti air mechanic in that game was pretty much spot on.
A the very least the AH needs the agility it had in BF3. I’ve been fairly successful at times without anyone repairing my littlebird except for myself when I land and get out. This is because the scout choppers have exceptional agility and can run some fairly evasive maneuvers in order to get away from threats. Scout choppers actually reward skilled pilots in this game. That all goes out the window with the floating rowboat that is the AH.
I actually think this would be a good start without drastically changing anything. A bump in acceleration/top speed as well as a tighter turn radius would go a long way.
yeah but if you overdo a little you should crash, plain and simple. That’s all I ask, the rest is up to you guys. Even nerf helis but fix goddamn controls, too arcade now, even for Battlefield.
I could live with that. Anything that adds an element that makes great flying a skill would be nice. With the current AH its not possible to be “great” at flying it because its completely horrible at moving.
Yeah, i dont use noob lock on´s if i dont have to (MBT-LAW) , and the OHSK made me quit BF4 for the moment.
I have problems playing as infantry, but not becasue of vehicles, it´s more about the “netcode” and all other bugs…but that is not what this thread is about you know.
The issue is that if you think it’s fine to force only using the SRAW why is not fine to leave AH like it is and force using the only viable option which is scout helicopter.
The biggest thing that has changed between BF3 and BF4 that has affected survivability in the chopper the most is easily the removal of Below Radar.
I don’t get it. Below Radar was an awesome perk that allowed you to escape the constant lock by flying skilfully. It meant that you went low enough for tanks to shoot you, but you could also escape locks and constant harassment. It also meant that you had to fight with manual rockets. I don’t understand why they’d remove it.