Flying a helicopter got ridiculous. Potential fix.

I agree with most of the stuff you posted. Its very very difficult to balance this thing out, but I deliverd a solution with a foundation why I would do so.

With these 2 points you mention there, I really have to disagree. The anti-air in BF4 can wreck infantry, it even has acress to zuni rockets which wreck enemy ground vehicles. And secondly, if you’re good with your tank/rpg you can line those shots up quite often. Often times a chopper has to retreat cause of the lock-ons - easy shot for tanks most of the time. Also infantry got the sraw, with which you can basically snipe helis, fair enough. The points you mentioned may be partly true for BF3 but not for B4.

When should ppl learn it´s not always about the killing, it´s about having a strategy and team play (Pilot + gunner) and have the abilty to evade things.

Flares take AGES to reload , and that is only because DICE thought it cool to implement a bunch of noob lock-on weapons (which of some you cant even evade).

I want it to be somewhat skill based, as is now if you want to survive it´s camping that does it. Thats no fun.

Flying helicopters is pointless in battlefield 4 , as soon as you take off your locked on or targeted by the aa across the map .

Ive done it myself sitting in the tunguska , you can camp the enemy vehicle spawn with your eyes closed .. especially on maps like Lancing Dam you practically get shot at or down the instant you take off on a full 64p server .

I’d much have the chance to survive longer and in the end kill less people, like the result would be 20-2 and not 50-10, e.g. Skill based gameplay is about surviving long, not about killing a lot, the amount of deaths defines how well you do for the most part.

I agree. Taking down helis with the MAA is way too easy with the main gun.

Not to mention you then have the options of the Heatseekers and Active Radar.

Remove Active Radar, you don’t need it.

You cant evade things in ground vehicles like a tank, IFV or aa (like flying behind a mountain or something)

You get one real safety move popping smoke or active protection then you protection is on cooldown why should the chopper have more than one?

You’d be doing well getting 5 kills and then dying in a tank or IFV before the infantry rapes you. 5 k/d is not good enough for you?! You want like a 30 k/d like you had in BF3?

Ever occur to you that DICE sat down and looked at the top tank drivers and the top heli pilots and worked out the average life span they had and average kills per ride?

Ever occur to you that this is now way more balanced in regards to the comparison to the ground vehicle life span and average kills now in BF4?

The real issue is the AA.

Range is too far, damage too high, and the fact MAA is effective against infantry, tanks, jets and helis, makes it destroy the overall balance of a game.

Not only that, but the MAA has the highest damage reduction of any vehicle in game. It takes more rpgs to take out an AA than it does a fucking tank.

Nailed it, good job.

True , but from what i noticed it also takes the longest for the health to auto regen on the aa tanks .

The bullets will reach as far as you can spot basically , which is from spawn to spawn .

It does need a slight tweak .

Good point you mention there with the ground vehicles. I’d give them like a 15-20 sec timer on those countermeasures too. The reload of all of these things is too long.
I don’t care aobut the K/D, i just want to stay in the air as long as possible, it would be even ok for me going 5-0 an entire game if i do well evading all the stuff and keeping the heli in the air,dodging missles etc I get much more satisfaction out of it than from dying over and over again from things that should’nt have killed me at that point, like the flipping after a stinger hits you. Killing loads and loads of stuff while doing that doesnt help me overcome those issues. (This is all drastic, of course I don’t want it exactly to be that way)

A good tank driver can still go 28-0 with no problem on golmud railway for example, driving tanks seems cheap to me on open maps with the new smart ammunition + 2 engies repairing. It’s only the attack choppers that are fu**ed now. (here is the proof: http://battlelog.battlefield.com/bf4/battlereport/show/1/398895293317440128/) [battlelog.battlefield.com]

The AA has active radar missiles but the heli has smart rockets and the tanks got sabot shells - all of them “dumb” rockets kinda aim fire and forget. Lots of fire and forget rockets in thiis game.

The AA is fine - hows about typing in team chat that you need help, something like this I guess;

“AA is destroying us and we can only get 5 kills be4 we die please hunt him down for me cause I dont do infantry”

I do agree with taking away the heli flipping from a rocket tho that shit forces you to take the gyro stabilizer perk.

I dont now about the IFV´s (IFV = INFANTRY LIGHT VEHICLE) but you can get a lot of kills in a tank, and shoot down A-choppers in tank is laughably easy these days.
Maybe we should nerf them to oblivion too, because if somebody that knows how to use a tank and get 20-0 it MUST BE OP and then we need to NERF IT.

Sigh…

And yes the life span on all vehicles is less than in BF3 due to the infantry Lock on weapons.

“Heli has smart rockets” – thats funny. Only someone thats never actually used them or hasn’t used them long enough to understand they don’t work and are broken would assume smart rockets are a good thing. They actually worked in BF3 for long range MAA sniping, they’re something completely different in BF4.

And chatting your team about destroying the MAA is worthless since most of the time the MAA is hiding in his base next to the SAA spamming ARMs across the map all round.

The smart rockets are gliched for the heli. They don’t work.
What is anybody supposed to do against a AA camping in the own uncap base (Protected by the automatic AA), like on lancang dam. It can lock down the whole map, camping in the uncap! How is that fine to you? You could just remove all the aerial vehicles then. the AA is much too cheap.

Dont be mixed up with “Guided rockets” as they where called in BF3 and the Smart rockets in BF4, i would never equip my Chopper with those.
Tried them once never again if they dont decide to buff/fix them for some reason.

AA is raping us guys!

Any snipers using PLD?

crickets

Exactly …

No offense but what part of the MAA is camping his base all round spamming ARMsare you having trouble grasping? What you’re babbling about is meaningless.

I don’t even play chopper too much and I agree 100%!!

+1000
Screw haters

I think shooting from your own base (where enemy can’t go) should not be allowed..AA can sit there and there is nothing you can do, they hide behind some rock so you can’t take them out from the ground and also from the air as they will shred you in 1 sec. What to do in such situation?

Your teamates can help you target the AA by using a PLD or soflam.

You need to communicate in teamchat letting them know wats going on - people are focused on their own thing usually. If you let them know wats up next time they die they might spawn in and help out hunting down the aa thru laser designating or shooting rockets at it for u so you can pilot the air safer.

This is much more clear than my sarcastic crickets comment but its true I havent seen one laser designated diamond since the beta, i thinnk everyone forgot how to use it lol.